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Is Dice Better Off Without Battlefield?

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N4G: pc news feed

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#1
Edwin: Considerate pacing is one of the most basic principles of good campaign design - basic enough, even, that a braying ignoramus like me can summarise the ins and outs without once (OK, twice) reaching for Wikipedia. Is the player a buzzing, bloody mess of adrenaline, thumping his chest astride a pile of dismembered goblins? Throw the poor devil a match-3 minigame so he has a chance to calm down. Conversely, is the player teetering on the brink of catalepsy thanks to a surplus of walk-and-talk storytelling sequences? Quick, parachute in a Capra Demon.

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